2D ART

A traditional master study of one of Steve Houston's anatomy drawings made on 18x24 drawing paper with charcoal.

Using black and white prisma color pencils on Mi Tientes paper to draw my hand holding an egg.

Hidden behind some drywall I also drew that had to be solved through puzzle-solving lies a safe I was tasked with drawing a closed version and an open version of for Escape Room: The Movie Game

A puzzle for Escape Room: The Movie Game--I was tasked with drawing a suitcase containing an item required for progression, both opened and unopened.

An item I illustrated to be used for progression in Escape Room: The Movie Game; located in a storage chest of which I was also tasked with illustrating and rendering.

A calendar I drew to be used for a puzzle in Escape Room: The Movie Game.

Laying down a base shade with charcoal and using an eraser to bring out the form of the model.

A digital master copy with the original on the left from one of Studio Ghibli's many concept art.

After going through sheet after sheet to come up with a solid design for Tuff, I finally got to a point to creating an orthographic sheet for him.

A character design for another animal to soon be used in a different animation.

My friend and I dressed as our favorite characters: Harley Quinn and Connor Kenway.

One of my many early digital pieces; this one in particular being my first digital portrait.